When it comes to virtual reality, truly immersing someone in another space requires a lot of things to be just right. For one, there’s a question of visuals. The objects have to be three-dimensional enough to look like they’re in front of a player, and a character has to be able to move around to see those objects to the right or left.
Image: VR on the RMI Manufacturing Day demo floor in 2017. (Courtesy photo)